・item.xml
新規に追加してください。連番ID変更可能、資源最大はid="2048"まで
<!-- A15 official testitem --> <item id="669" name="redPill"> <!-- dev item to test buff variables --> <property name="Extends" value="painkillers" /> <property name="IsDeveloper" value="true" /> <property name="CustomIcon" value="painkillers" /> <property name="CustomIconTint" value="ff4040" /> <property name="EconomicValue" value="5" /> <property name="EconomicBundleSize" value="1" /> <property name="SellableToTrader" value="false" /> <property class="Action1"> <property name="Gain_health" value="100" /> <property name="Gain_food" value="-10" /> <property name="Gain_water" value="-10" /> <property name="Gain_wellness" value="10" /> <property name="Buff" value="redPillBuff" /> </property> </item> <item id="1479" name="halazone_tablet"> <property name="Meshfile" value="Items/Health/painkillersPrefab" /> <property name="CustomIcon" value="painkillers" /> <property name="CustomIconTint" value="454545" /> <property name="Material" value="organic" /> <property name="EconomicValue" value="220" /> <property name="HoldType" value="16" /> <property name="Stacknumber" value="200" /> <!-- STK loot --> <property class="Action1"> <property name="Class" value="Eat" /> <property name="Delay" value="1.0" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="-70" /> <property name="Gain_food" value="-70" /> <property name="Gain_water" value="-70" /> <property name="Gain_wellness" value="-10" /> <property name="Sound_start" value="UseActions/player_painkillers" /> <property name="Buff" value="redPillBuff" /> <property name="Debuff" value="infection,dysentery,dysentery2" /> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="Science"/> <property name="Group" value="Medicine" /> <property name="ActionExp" value="3000"/> </item> <item id="1480" name="eggPill"> <!-- dev item to test buff variables --> <property name="Extends" value="painkillers" /> <property name="IsDeveloper" value="true" /> <property name="CustomIcon" value="painkillers" /> <property name="CustomIconTint" value="ffff77" /> <property name="EconomicValue" value="5" /> <property name="EconomicBundleSize" value="1" /> <property name="SellableToTrader" value="false" /> <property class="Action1"> <property name="Gain_health" value="70" /> <property name="Gain_food" value="50" /> <property name="Gain_water" value="-10" /> <property name="Gain_wellness" value="30" /> <property name="Buff" value="redPillBuff" /> <property name="Debuff" value="infection,dysentery,dysentery2" /> </property> </item>
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<item id="1482" name="lightGreenPowder"> <property name="Meshfile" value="Items/Crafting/gun_powderPrefab" /> <property name="CustomIcon" value="potassiumNitratePowder" /> <property name="CustomIconTint" value="55ee00" /> <property name="Material" value="dirt" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="500" /> <!-- STK resource --> <property name="EconomicValue" value="22" /> <property name="EconomicBundleSize" value="10" /> <property name="Group" value="Resources,Ammo/Weapons,Tools/Traps" /> <property name="CraftingSkillGroup" value="Gun Smithing"/> </item> <item id="1483" name="greenTeaSolution"> <property name="Meshfile" value="Items/Food/yucca_juicePrefab" /> <property name="CustomIcon" value="bioFuel" /> <property name="CustomIconTint" value="2cc82c" /> <property name="Material" value="glass" /> <property name="HoldType" value="3" /> <property name="FuelValue" value="20" /> <property name="Stacknumber" value="250" /> <!-- STK resource --> <property name="EconomicValue" value="30" /> <property name="EconomicBundleSize" value="10" /> <property name="Group" value="Chemicals" /> <property class="Action1"> <property name="Class" value="Eat" /> <property name="Delay" value="1.5" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="-10" /> <property name="Gain_stamina" value="-20" /> <property name="Gain_food" value="5" /> <property name="Gain_water" value="10" /> <property name="Gain_wellness" value="-30" /> <property name="Sound_start" value="UseActions/player_drinking" /> <property name="Buff" value="eatSnowberryExtractTrigger" /> <property name="Create_item" value="beaker" /> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="Science"/> <property name="ActionExp" value="10"/> <property name="CraftingIngredientTime" value="1" /> </item> <item id="1484" name="greenTeaCream"> <property name="Meshfile" value="Items/Food/aloeCreamPrefab" /> <property name="CustomIcon" value="aloeCream" /> <property name="CustomIconTint" value="006400" /> <property name="Material" value="organic" /> <property name="EconomicValue" value="10" /> <property name="HoldType" value="3" /> <property name="Stacknumber" value="500" /> <!-- STK medical --> <property class="Action0"> <property name="Class" value="UseOther" /> <property name="Delay" value="1.5" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="-10" /> <property name="Gain_food" value="-15" /> <property name="Gain_water" value="-10" /> <property name="Gain_stamina" value="-20" /> <property name="Gain_wellness" value="-5" /> <property name="Sound_start" value="UseActions/player_ointment" /> <property name="Buff" value="eatSnowberryExtractTrigger" /> </property> <property class="Action1"> <property name="Class" value="Eat" /> <property name="Delay" value="1.5" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="10" /> <property name="Gain_food" value="-30" /> <property name="Gain_water" value="-10" /> <property name="Gain_stamina" value="-20" /> <property name="Gain_wellness" value="-5" /> <property name="Sound_start" value="UseActions/player_ointment" /> <property name="Buff" value="eatSnowberryExtractTrigger" /> </property> <property name="Group" value="Medicine" /> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="Science"/> <property name="ActionExp" value="10"/> </item>
<!--33rd Linear Cannon--> <item id="1485" name="33rdLinearCannon"> <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" /> <property name="CustomIcon" value="gunPistol" /> <property name="CustomIconTint" value="a9a9a9" /> <property name="Material" value="metal" /> <property name="RepairTools" value="repairKit" /> <property name="HoldType" value="1" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundJammed" value="Weapons/weapon_jam" /> <property name="Attachments" value="flashlight02" /> <property class="Parts"> <property name="Stock" value="33rdLinear_grip" /> <property name="Receiver" value="33rdLinear_receiver" /> <property name="Pump" value="33rdLinear_parts" /> <property name="Barrel" value="33rdLinear_barrel" /> </property> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Ranged" /> <property name="Delay" value="0.3" /> <property name="Magazine_size" value="3" /> <property name="Magazine_items" value="33rdCannonBullet" /> <property name="Magazine_item_ray_counts" value="1" /> <property name="Magazine_item_ray_spreads" value="0" /> <property name="Reload_time" value="2" /> <property name="Bullet_icon" value="pistol" /> <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" /> <property name="Sound_repeat" value="" /> <property name="Sound_end" value="" /> <property name="Sound_empty" value="Weapons/weapon_empty" /> <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" /> <property name="Particles_muzzle_fire" value="nozzleflash" /> <property name="Particles_muzzle_smoke" value="nozzlesmoke" /> <property name="DamageBonus.head" value="33" /> <property name="DamageBonus.wood" value="3" /> <property name="DamageBonus.earth" value=".3" /> <property name="DamageBonus.glass" value="33" /> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Zoom" /> <property name="Zoom_max_out" value="33" /> <property name="Zoom_max_in" value="33" /> </property> <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight --> <property name="ActivateObject" value="Attachments/flashlight/lightSource" /> <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight --> <property name="Group" value="Ammo/Weapons" /> <property name="ActionSkillGroup" value="Pistols"/> <property name="CraftingSkillGroup" value="Gun Smithing"/> <property name="RepairExpMultiplier" value="10.8"/> <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" /> </item> <item id="1486" name="33rdCannonBullet"> <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bulletPrefab" /> <property name="CustomIcon" value="10mmBullet" /> <property name="CustomIconTint" value="999999" /> <property name="Material" value="brass" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="500" /> <!-- STK ammo --> <property name="CraftingSkillGroup" value="Gun Smithing"/> <property name="EconomicValue" value="17" /> <property class="Attributes"> <property name="GetQualityFromWeapon" value="true" /> <property name="EntityDamage" value="9999" /> <property name="BlockDamage" value="99" /> </property> <property name="Group" value="Ammo/Weapons" /> </item>
<item id="1487" name="deBeerGun"> <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" /> <property name="CustomIcon" value="gunHuntingRifle" /> <property name="CustomIconTint" value="666666" /> <property name="Material" value="metal" /> <property name="RepairTools" value="repairKit" /> <property name="HoldType" value="30" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundJammed" value="ItemNeedsRepair" /> <property name="FuelValue" value="32" /> <property name="Attachments" value="flashlight02" /> <property class="Parts"> <property name="Stock" value="devilHuntingRifle_stock" /> <property name="Receiver" value="devilHuntingRifle_receiver" /> <property name="Pump" value="devilHuntingRifle_parts" /> <property name="Barrel" value="devilHuntingRifle_barrel" /> </property> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Ranged" /> <property name="Delay" value="0.5" /> <property name="Crosshair_min_distance" value="6" /> <property name="Crosshair_max_distance" value="6" /> <property name="Magazine_size" value="1" /> <property name="Magazine_items" value="deBeerCork" /> <property name="Magazine_item_ray_counts" value="1" /> <property name="Magazine_item_ray_spreads" value="0" /> <property name="Reload_time" value="2.66" /> <property name="Bullet_icon" value="uzi" /> <property name="Sound_start"value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" /> <property name="Sound_repeat" value="" /> <property name="Sound_end" value="" /> <property name="Sound_empty" value="Weapons/weapon_empty" /> <property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" /> <property name="Particles_muzzle_fire" value="nozzleflashuzi" /> <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" /> <property name="DamageBonus.head" value="6" /> <property name="DamageBonus.wood" value="5" /> <property name="DamageBonus.earth" value=".2" /> <property name="DamageBonus.glass" value="25" /> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Zoom" /> <property name="Zoom_max_out" value="35" /> <property name="Zoom_max_in" value="28" /> </property> <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight --> <property name="ActivateObject" value="Attachments/flashlight/lightSource" /> <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight --> <property name="Group" value="Ammo/Weapons" /> <property name="ActionSkillGroup" value="Rifles"/> <property name="CraftingSkillGroup" value="Gun Smithing"/> <property name="RepairExpMultiplier" value="10.8"/> <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" /> </item> <item id="1488" name="deBeerCork"> <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" /> <property name="CustomIcon" value="shotgunShell" /> <property name="CustomIconTint" value="666666" /> <property name="Material" value="brass" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="66" /> <!-- STK ammo --> <property name="EconomicValue" value="56" /> <property class="Attributes"> <property name="GetQualityFromWeapon" value="true" /> <property name="EntityDamage" value="6666" /> <property name="BlockDamage" value="66" /> </property> <property name="CraftingSkillGroup" value="Gun Smithing"/> <property name="Group" value="Ammo/Weapons" /> </item>
<item id="1489" name="devilCreamPowder"> <property name="Meshfile" value="Items/Crafting/gun_powderPrefab" /> <property name="CustomIcon" value="aloeCream" /> <property name="CustomIconTint" value="666666" /> <property name="Material" value="dirt" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="500" /> <!-- STK resource --> <property name="EconomicValue" value="22" /> <property name="EconomicBundleSize" value="10" /> <property name="Group" value="Resources,Ammo/Weapons,Tools/Traps" /> <property name="CraftingSkillGroup" value="Gun Smithing"/> </item>
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規約と指針
MOD 紹介板 XML系 情報交換・質問板 UABE系 情報交換・質問板 SDX系 情報交換・質問板 Prefab系 情報交換・質問板
Trickcal Revive Wikiのグループです。
「艦隊これくしょん -艦これ- 攻略 Wiki」の避難所です。
・item.xml
新規に追加してください。連番ID変更可能、資源最大はid="2048"まで
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