Are you going to implement Marks of Excellence (marks on gun barrels) in WoT Blitz?
For now, we are not working on this feature. The main issue here is the device performance: showing the marks (technically, decals with alpha channel) on several (or all) vehicles in a battle would cause some serious FPS drops on old and low-end devices. Unlike the hit marks—a "cosmetic" feature with tiny low-res images—the Marks of Excellence are supposed to be visible by everyone, which is impossible now. However, we'll keep trying to optimize alpha (transparency) decals; support for the weakest devices will be stopped eventually, so the Marks of Excellence may be added to the game at some point in the future.
OK, maybe some special camouflages can be used as mastery signs?
We adhere to the "Camos are for visual customization" idea; the Rating camos are a small exception. We'd like to give players an additional opportunity to show off their skill instead of using the existing option (camouflages) for that. If time shows us that classic Marks of Excellence on vehicle guns can't be implemented, we may return to this idea.
Are there any plans to add some new quick commands (like "Back!"/"Retreat!") for better communication during the battle?
Actually, we have plans to revamp the in-battle communication and add some new possibilities like pointing positions on the map directly in the 3D scene (like, you point a hill and your teammates see the pointer). Popular quick commands will stay available, some demanded commands like "Retreat" might be added as well. This change is not coming soon, there are lots of things to do.
Can you add an option to enlarge the mini-map (both on mobile and on PC)?
For now, the number of such requests is very low, so is the priority :slight_smile: If we get more demands, we can think about it.
_
When are you going to enable replay rewinding?
In 2021. The feature is more complicated than it looks and Nintendo Switch release took lots of our efforts, but we are going to add this feature as well.
What about improving team equality in regular battles? Maybe, it would be better if each team included a 60%+ player, some 50% players, some 50%- players.
It's just a kind of skill-based matchmaking. If teams are almost equal all the time, the winrate of every player will tend to 50% over time; the most skilled pro players would have ≈55%, 51–52% for very good players, 47–48% for average ones. And the battles (all of them) would become much harder, too. The effect on the community (especially experienced and pro players) would be devastating. We use skill-based MM in Rating battles and we don't plan to bring it to random ones. But, we plan to improve matchmaking: exclude extremely bad players from regular queue and/or ban them.
How about adding short tutorial videos and giving rewards for watching them? Just like gold for watching ads. It might help players improve their skill.
We consider adding in-game tutorials. It might help some players indeed. But in reality, the majority of players don't want to waste any time on something but playing the game itself. So there's no chance for any significant skill boost. Besides that, we have plans to teach newcomers how to play during the battles.
Some multiplayer mobile games warn the user if the battery charge is low and may block ability to start battle—to prevent AFK. Is this feature going to appear in Blitz?
That's a good idea, we'll think about it.
・優等マークを実装するか?
→パフォーマンス的に無理
・特別な迷彩(マスタリーサイン,おそらく腕前を示すマーク)を実装するか?
→腕前を示す何らかのアクションを考えている
・「後退!」などのクイックコマンドを追加する?
→クイックコマンドの刷新を計画している。ただしすぐには行われない。
・ミニマップを拡大してほしい
→その要望が少ないので検討していない。
・リプレイの巻き戻し機能はいつ実装されるのか
→2021年。この機能は思ったより複雑だった。
・マッチングを改善してくれ(意訳)
→勝率ベースのマッチングをすると全プレイヤーの勝率が50%に収束してしまうので,引き続きランダムマッチングを採用する。ただし非常に悪質なプレーヤーの除外など改善はする。
・チュートリアルを改善しろ(意訳)
→チュートリアルは退屈だと思う。だから何かしら新規プレーヤーに遊び方を教えられるようにしたい。
・バッテリー切れが近いときに戦闘に入れないようにしてはどうか。
→いい考えだ。
砲身のマークは多分優等のことだろう
優等マークっぽいですね、ありがとうございます