Bigger maps? 10 vs 10 battles?
It would require lots of resources and efforts but would be available for hi-end mobile devices and PCs only. There's no sense in cutting off so many players from such a big feature. Also, 10 vs 10 on a bigger map is not a Blitz format.
The sky on Faust map looks much worse than anywhere else. Why?
In current technical terms, the only way of making a night map is to add sky like Faust has. In other words, skybox texture resolution is limited by performance and game engine restrictions; low resolution is more visible on dark sky textures.
Should we expect more extraordinary maps in future? Like Wasteland for example.
We'll definitely bring such maps into Blitz for our game modes. And maybe for random battles as well.
How do you evaluate the outcome of adding Skirmish mode?
The results are good. This game mode isn't as popular as Uprising but we didn't expect that and it was just as popular as many other modes.
We've added Skirmish for three reasons: a) to find out what players think of smaller maps, b) to test a future tutorial mode for the newcomers that will introduce maps to them progressively, c) to add a fast game mode, easy for anyone. We've found out that while some pro players might have found it a bit boring, a majority of regular players liked Skirmish mode and played lots of battles in it. We'll use our findings and stats for future development of the above-mentioned tutorial mode.
Are you going to add any new constantly available battle modes?
We've thought a lot about new regular modes but we gave up. The unsolvable problem of non-standard game modes is inability to deal damage steadily with any tank / vehicle class / role in the team, so good and excellent players would disable any of these modes—they just don't want to mess up their account stats. So, the only way to add new game modes is to make them temporary and not affecting the game stats.
Assault mode in WoT PC was a good example: it was widely criticized because of unequal conditions for the teams in terms of damage, etc.
What about Uprising mode in tournaments?
It's possible, we'll think about it. But enabling Uprising in tourneys requires significant tech improvements and bug fixes, so we can't estimate any timing just yet.
Why there are no training rooms in game modes?
It would reduce the popularity of the modes. Also, it would significantly increase the amount of time and resources required for every re-launch of any game mode.
Is it possible to give an option to enable server aiming instead of client one and vice versa?
Server aiming is used for test purposes by devs only and on test clients only. It's more precise, but it's uncomfortable for the gameplay.
Sometimes, gun barrels ascend spontaneously near obstacles. Is this bug going to be fixed?
We've tried to, but it's one of the fundamental internal nuances of the game engine. Fixing this issue always leads to major problems with aiming and other things; it can't be fixed without complete re-writing of the game code. Maybe, we'll be able to figure something out one day.
How about making crew training cheaper using gold?
We're working on that. The more experienced your crew is, the bigger discount you'll get.
・より大きなマップや10vs10を実装してほしい
→端末性能が十分な場合に限ってプレイできるけど,それだと意味がないので実装しない。
・ファウストの空が汚い(荒い?)
→解像度設定に左右される。特に低解像度の場合は目立つ。
・廃墟マップ(以前MADゲームで実装されたマップ)のような,並外れたマップ(特定モード専用のマップのこと?)は追加されるのか
→間違いなく追加する。そして通常戦でも追加するかも。
・乱闘(5vs5)モードはどうだった?
→思ったよりも好評だった。このモードを追加した理由は3つ。
a)プレーヤーが小さいマップについてどう思うかを調べるため
b)マップを段階的に導入する,新規プレイヤー向けのチュートリアルモードをテストするため
c)高速なゲームモードを追加するため
一部の上手なプレーヤーは退屈かもしれないけど,多くのプレイヤーに遊ばれた。この結果はチュートリアルモードの開発に使用する。
・常にプレイ可能なモードは追加する?
→考えたが,一部の車両が際立った強さを見せてしまうので諦めた。結局優秀なプレイヤーは特別なゲームモードを無効にするし。本家アサルトモードの不評がいい例。
・トーナメントに転生モードを実装しない?
→可能だし,検討する。ただバグが多いのでいつになるかはわからない。
・「トレーニングルーム」というゲームモードがないのはなぜ?
→通常戦の人気を減らしてしまうから。あとデバイスに負担がかかる。
・サーバーエイムを有効にできる?(注:Blitzはクライアントエイム)
→テスト目的でしか使えない。確かに正確だけど,ゲームプレイには向かない。
・たまに砲身がオブジェクトの近くで勝手に上を向く
→ゲームシステムの根本的な問題で,今のところ直せない。いつか改善できると思う。
・ゴールドを使って搭乗員の訓練をできるようにしてはどうか
→取り組んでいる。