Is it possible to create a proving ground where players can test their tanks?
We have discussed that as a part of tutorial. It also requires new bots that we're working on already. After that, we'll see if they can be used for a proving ground.
Will we have PVE mode? For tutorial or full game mode?
We keep improving our tutorials and PVE will be used for that. But making a PVE game mode is not what we plan and want to do.
Are you going to add an option to "ban" some maps or pick the maps you'd like to play on?
No, as it would inevitably cause matchmaking issues.
Are you going to add any new clan features to make clans more attractive to the players? Maybe, some kind of clan wars, competitive clan game modes?
In one of the upcoming updates, we're adding Clan Missions. There will be a special tab on the Missions screen for them. These new Clan Missions will let you earn some extra goodies with your clanmates. In future, Clan Missions will be also used for completing special clan events.
This is not a "Pro" or competitive feature, but it is going to be the first in a row of future changes. The point is that any clan-based game mode would be non-viable for now: the number of active competitive clans and their participants is just insufficient for matchmaking in such modes. So, clans have to become more active and popular first to let us enable those clan game modes, and Clan Missions will become one of the drivers for this.
As for the "clan wars", our existing quick tourneys are quite good for training your skill together with your clanmates.
How are you going to deal with the clans propagating anti-social / unsporting behavior?
Currently, we investigate complaints from players and bloggers and punish both individuals and clans for unsporting behavior according to the project rules and the EULA. Besides, we're working on a system that will allow handling those players/clans automatically instead of managing their rule violations directly. We're going to analyze player stats to find AFK and anti-competitive players and improve the matchmaking system to exclude them from the regular MM queue / ban them, etc. We'll work on the matchmaking closely in the next year.
Clan descriptions are covered by the game rules as well, so you are welcome to contact our support team if you face clans with some kind of anti-social or anti-competitive statements/calls to action.
In future, we might try to use neural network to identify "match fixing" and players who rig battles.
Are there any plans to change rewards for Clan Supply, replace the IS-5 with a new tank?
We're not going to change anything in Clan Supply rewards. Instead, we'll be adding new activities with some new rewards, including new vehicles for clans.
Will you add new levels to Clan Supply?
We are not going to. Clan Supply is an introductory activity; we don't want clan players to spend lots of time upgrading their Clan Supply and Personal Access levels.
After heavy tanks got buffed recently, 7 minutes seem to be insufficient to complete battles more often than before. Are you going to increase max battle duration?
The number of draws has increased a bit lately, but no, even 7 minutes are too long :slight_smile: Instead, we'll reduce average battle duration. One of the ways is improving maps, particularly TD positions—that will make tank destroyers more efficient against heavies. The other possible way is re-balancing other vehicle classes, maybe TDs.
Sometimes reticle marker can stick to different objects. Will it be fixed?
It's almost impossible to get rid of that. In some rare cases, objects' models can be reworked. We track such cases and take measures when possible.
・戦車のテストをできる場が欲しい
→チュートリアルの一部として,さらにチュートリアルの機能を応用して実装できるか試してみる。
・PVEモードは存在するのか(対BOT戦はあるのか)
→チュートリアルの一部として存在する。またPVEモード自体は実装するつもりがない。
・特定のマップをマッチングさせないようにできるか
→ムリ。マッチングに問題が起こる。
・クランに何か機能を追加するか
→今後クランミッションを追加予定。クランメンバーと一緒に報酬が獲得できる。将来的にクランミッションを使ったクランイベントも予定している。
クラン機能についてはテコ入れをしていくが,クランが中心となったゲームモードの新設は今のところ不可能。まずは各クランが活性化するように改良したい。クランのスキルを上げるにはクイックトーナメントが最適。
・悪質なプレーヤーに対処してほしい
→報告を基に,ゲームルールに則ってプレイヤー,クランに制裁を与えている。報告を逐一対処するのではなく,自動化するシステムにも取り組んでいる。また戦績を分析してAFKや迷惑行為をするプレーヤーを見つけ,マッチングから除外するようにする。特に来年はマッチングの改善を中心に取り組み,将来的にはAIを使って八百長などをするプレイヤーを特定する。
・クランサプライの報酬を変更する予定はあるか
→ない。ただし新たな車両や報酬を追加する。
・クランサプライに新たなレベルを追加してほしい
→クランサプライはあくまで入門なので,これ以上レベルの追加はしない。
・重戦車HPバフの後,戦闘時間が短い気がする(試合が時間で終わってしまうことがある)
→確かに引き分けの数は増えた。ただ7分も戦闘するのは長すぎる。マップやTDの調整で試合が効率的になるようにする。
・照準がオブジェクトに吸い付くことがある
→改善するのは難しいが,できる限り対処する。
クランサプライ・イベに期待しつつ、やはりwiki民が予想した通りTD全体の調整は行うのか。与ダメかHPなのか...。