Aircraft damage model fix
After analyzing several reports and complaints, we have improved the logic of aircraft destruction when hit by aircraft and anti-aircraft missiles.
Previously, there were rare situations when a direct hit by missiles with sufficiently powerful warheads on certain parts of the fuselage that were not part of the wing could cause serious damage to the aircraft — loss of control, radar, engines — but this might not have been enough to count as an instant kill. Your target could lose combat capability but be finished off by another player, or even make a forced landing. We have added additional logic that will cause the destruction of the aircraft’s airframe (detachment of one or both wing consoles) when missiles with sufficiently powerful warheads directly hit the fuselage. For weaker missiles, such as those launched from MANPADS, a direct hit will also trigger an additional destruction check, but the chance of wing consoles breaking off will not be 100%.
It should be noted that the new logic does not change the existing rules of destruction in any way, but only supplements them.
アップデート 2.47.0.91で炸薬が多いミサイルが直撃した際に強制的に羽を破壊するロジックが追加されたんだけど、その中に「威力が低いミサイルが命中した場合、クリティカルダメージによって翼の破壊に繋がる可能性が減少しました。」って書いてあるんだよね。HE系の計算が変わったのか低炸薬に判定にされてクリティカル連発してそうな気がする。
Aircraft damage model fix
After analyzing several reports and complaints, we have improved the logic of aircraft destruction when hit by aircraft and anti-aircraft missiles.
Previously, there were rare situations when a direct hit by missiles with sufficiently powerful warheads on certain parts of the fuselage that were not part of the wing could cause serious damage to the aircraft — loss of control, radar, engines — but this might not have been enough to count as an instant kill. Your target could lose combat capability but be finished off by another player, or even make a forced landing. We have added additional logic that will cause the destruction of the aircraft’s airframe (detachment of one or both wing consoles) when missiles with sufficiently powerful warheads directly hit the fuselage. For weaker missiles, such as those launched from MANPADS, a direct hit will also trigger an additional destruction check, but the chance of wing consoles breaking off will not be 100%.
It should be noted that the new logic does not change the existing rules of destruction in any way, but only supplements them.
機関砲はBK-27のAPHEは特に違いを感じなかったけど。他は使ってないからわからん…
よく読め。低炸薬のミサイルに追加のロジックが適応される確率が低いだけだ。減少とはひと言も書いてない
↑リンク先くらいは確認してほしいです

実質AAM4強化か?
こりゃ失礼。「詳細」に抜粋してくれてるのかと思ってリンク先に飛んでなかったわ。
↑↑上にフランカーに撃って直上からの直撃耐えられたって書いてるね。葉もアプデ前ケツにブッ刺さって片肺で全て吸収して元気に反撃してきたMk2いたから元から怪しいのにシナジーかかってる気がする
この説を信じるなら、胴体に直撃したときにセンサーが壊れる新ロジックがコールされたとき、今まであった、翼が破壊されるロジックが無視されてる。って感じかしら。多分そういうバグよね。