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だいぶざっくりでGoogle翻訳の適当英語だが、SBECについてGaijinに直接サポートに送って見た。内容は以下のように。The balance of the Air Simulator Battle has been largely lost. In particular, heavy bombers with a large amount of bombs, among them Be-6, can hardly intercept as they fly, drop bombs and repeatedly escape. In addition, even with a heavy bomber, an aircraft with a strong protective gun can also kill enemy interceptors, so no guarding is required. In this, the balance of the air battle called "heavy fighter intercepting bombers, escort aircraft protecting bombers from heavy fighters, interceptor intercepting escort aircraft, fighter fighting against interceptors" In addition, bombers are also likely to destroy aircraft under repair, as they are vulnerable to anti-aircraft bombardments at airfields. As one proposal, I hope that the gun battle point of the bomber should be lost once in the simulator battle. There is almost no air battle, as bombers can shoot more easily than fighters and no escort aircraft is needed. Just as some aircraft have a first-person gun seat perspective, it is best for bombers to be able to prepare and change individual viewpoints for each gun hand, but it is known that sudden specification changes are difficult. So once, I think the third person's gunpoint should be removed in the simulator battle. Also, in order to ensure that the bomber will carry out the process of returning to the airfield rather than finishing the bombing, please make sure that the bombed aircraft has a cool time of more than 30 minutes. The rest should strengthen the airfield gun at the airfield. Doing this will increase the meaning of not only bombing the airfield, but also attacking a small base. At least Rank 4 SBEC has lost the meaning of the interceptor with a Be-6 one-way bombardment and a gun attack. I hope for an early improvement by all means.少なくとも今の惨状を何とかするために、とりあえずSBECでの「3人称銃座の廃止」、「重爆撃機のリスポーンのクールタイム30分」、「飛行場の対空砲の強化」に重点を置いて書いてきたよ。